Bans a UCID directly. TODO: optional address/name ordering is native and not in the public API.
Optionalreason: stringChecks whether a client satisfies integrity-check requirements. TODO: requirement/result schemas are native and version-dependent.
Executes Lua source in another DCS scripting environment and returns the
value converted to text. This crosses sandbox boundaries, so only execute
trusted source and expect an unavailable environment or Lua error to return
undefined.
Common environment names include "mission", "export", "config", and
"gui"; availability depends on the current DCS context.
Name of the destination DCS Lua environment.
Lua source to evaluate in that environment.
String representation returned by DCS, or undefined on failure.
Returns default server settings. Fields are version-dependent.
Returns one named player attribute.
Returns current server settings. Fields are version-dependent.
Returns session history records. Their native schema is version-dependent.
Returns the server mission list.
Returns installed theatre identifiers accepted by the mission list.
Restarts the active multiplayer game.
TODO: native screenshot deletion identifiers/schema are undocumented.
TODO: native screenshot request identifiers/schema are undocumented.
TODO: native RPC error payload is not documented in the installed API.
TODO: native RPC request payload and return identifier are not documented in the installed API.
TODO: native RPC result payload is not documented in the installed API.
TODO: native server-browser result schema is version-dependent.
TODO: native server-browser request; installed public docs do not expose the callback/result schema.
TODO: native server-list result schema is version-dependent.
Resets native server-browser search state.
TODO: native server-list search request schema is version-dependent.
TODO: native dynamic-player spawn payload is version-dependent.
TODO: native client-start connection options are version-dependent.
TODO: native server-start options are version-dependent; prefer documented server settings files.
Stops the active multiplayer game.
Stops active network services.
See
Authoritative executable examples
No Self