This repository contains TypeScript type definitions for DCS Worlds Mission Environment, enabling developers to use TypeScript’s powerful type system when scripting for DCS World. These type definitions are designed to be used with TypeScriptToLua to transpile TypeScript code into Lua, which is the scripting language used by DCS World.
To use these type definitions in your project, you need to have Node.js and npm installed. You can then install the type definitions via npm with the command
npm install @flying-dice/tslua-dcs-mission-types
TBC
Contributions to this project are welcome. If you find an issue or have suggestions for improvements, please open an issue or submit a pull request.
Exports use the project's mission bridge (tslua-dcs-bridge). Follow the canonical update guide: run npm run dcs:start (it starts and unpauses the test mission), then npm run export.
To refresh generated interface data, run
npm run export
This will
scripts/export.bridge.luaFrom here you can extend the underlying interface and replace the typing information.
Updating the packages/tslua-dcs-mission-types/src/index.d.ts with a variable where the type is of your extending interface will allow it to be used.
To add namespaces, update scripts/config.ts and run npm run export again.
This project is licensed under the MIT License.
For any inquiries or contributions, please open an issue on this repository.