DCS World Typescript
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    type TriggerZone = {
        color: [number, number, number, number];
        heading: number;
        hidden: boolean;
        name: string;
        point?: l_Vec3;
        properties: { key: string; value: string }[];
        radius: number;
        type: number;
        x: number;
        y: number;
        zoneId: number;
    }
    Index
    color: [number, number, number, number]

    Red, green, blue, and alpha components.

    heading: number

    Zone heading in radians.

    hidden: boolean

    Whether the zone is hidden in the mission editor.

    name: string

    Trigger-zone name.

    point?: l_Vec3

    Centre point; for compatibility DCS also exposes the same X/Z values as x and y.

    properties: { key: string; value: string }[]

    Custom mission-editor properties attached to the zone.

    radius: number

    Radius in metres.

    type: number

    DCS zone-shape identifier.

    x: number

    Map X coordinate.

    y: number

    Map Z coordinate exposed by the scripting API as y.

    zoneId: number

    Mission-editor zone identifier.